A sound source radiates sound by causing local displacements to the surrounding medium. The amplitude of the radiated sound is related to the volume of air displaced by the source. For a simple sound source such as a moving piston or diaphragm, this volume is formed by the area of the radiating surface together with the extent of its displacement.
Sound sources are usually based on a vibrating surface that radiates sound energy into the surrounding medium. The type of sound field produced by the source depends on the source geometry, i.e. the shape and dimensions of the source, as well as possible surrounding structures
Plane wave source
An ideal plane wave source consists of a pulsating rigid surface that is infinitesimally thin and has infinite length and width. The surface radiates sound energy equally to its front and back directions. A plane wave source produces a plane wave, which (in the ideal case) does not exhibit geometric attenuation with increasing distance from the source.
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Point source
An ideal point source can be considered as a pulsating sphere that is infinitesimally small in size. The sphere is omni-directional, i.e. sound energy is emitted equally to all directions. Due to geometrical attenuation, the sound pressure level is reduced by 6 dB for each doubling of distance from the source.
Doublet source
A doublet source is a pair of simple sound sources, separated by a small distance apart and vibrating in opposite phase. At q = 90¡ and 270¡, the directivity pattern approaches zero, as the wave fronts transmitted by the sources are effectively cancelling out each other. When the distance from the doublet is large, the sound field of the doublet source attenuates in the same manner as a simple point source.
Line source
An ideal line source can be considered as a pulsating cylinder that is infinitesimally thin and has an infinite length. The cylinder emits sound energy equally to all radial directions. A line source produces a cylindrical sound field, where the sound pressure level attenuates by 3 dB for each doubling of distance from the source. A line source may be approximated by a line array of multiple point sources, such as dynamic loudspeaker elements.
For a complete White Paper on the subject, see download-section.
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